<?xml version="1.0" encoding="UTF-8"?>
<!-- generated on: 2009-01-06T05:07:13Z --><tag id="shockwave,generative,kids" xml:base="http://soundtoys.net/api/" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="extended">
<toys>
<toy id="1" interface="0" xlink:href="toys/traber073" xlink:type="locator">
<artist name="peter luining" xlink:href="artists/peter-luining" xlink:type="locator"/>
<date_added>2002-05-01T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Traber073</title>
<summary><![CDATA[Thanks peter for one of the best pieces on the soundtoys site. Peter has also taken the time go give an in depth interview into his working practise one of the most intersting insights into the working processes of one of the best net artists around.<br/><br/>Traber073 (initially made for digitalekunst.nl) is a piece that let's the user make an unique audiovisual composition. As with a lot of my pieces thiswork has to be explored by the user. At first glance you see 9 blocks and when they hit each other you hear sound. Going with a mouse over the piece you see the cursor changes into a finger or a hand, this means you can do something with the objects. The piece that is shown at soundtoys.net exemplifies an important aspect of my work, which is dealing with possibilities to let the user make his/her own audiovisual composition. Though this is quite important to me, it is not the only thing what is my work about. I'm especially interested in exploring and subverting possibilities of the software that I use. Next I take much concern with how to present my work on the net. The process by which I develop my work is like a kind ofexploration by itself, and the nice thing is that the user will also go through this "journey" of exploring when trying to find out how my pieces work and what you can do with them.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="2" interface="0" xlink:href="toys/ozsw-793" xlink:type="locator">
<artist name="peter luining" xlink:href="artists/peter-luining" xlink:type="locator"/>
<date_added>2003-05-01T00:00:00Z</date_added>
<date_modified>2006-02-01T20:26:20Z</date_modified>
<title>Ozsw 79.3</title>
<summary><![CDATA[Minimal shockwave interactive.]]></summary>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="conceptual" xlink:href="tags/conceptual" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="multimedia" xlink:href="tags/multimedia" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
</toy><toy id="3" interface="0" xlink:href="toys/square-44-b" xlink:type="locator">
<artist name="peter luining" xlink:href="artists/peter-luining" xlink:type="locator"/>
<date_added>2003-05-04T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Square 4/4 b</title>
<summary><![CDATA[Interactive soundtoys from Peter Luining.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="sounds" xlink:href="tags/sounds" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
</toy><toy id="4" interface="0" xlink:href="toys/no-6a" xlink:type="locator">
<artist name="peter luining" xlink:href="artists/peter-luining" xlink:type="locator"/>
<date_added>2003-05-04T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>No. 6a</title>
<summary><![CDATA[Interactive minimal sound piece.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
</toy><toy id="7" interface="0" xlink:href="toys/soundscraper" xlink:type="locator">
<artist name="stanza" xlink:href="artists/stanza" xlink:type="locator"/>
<date_added>2003-05-05T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Soundscraper</title>
<summary><![CDATA[Series of six multi sound environments by stanza. Lots of built in sounds and layers. <br/>soundscraper ...... 1999 - 2000<br/>These works are an audio visual synthesis. These works in this series are between 200 - 230k. Much larger than most works I usually place online. The expense is due to the heavy sound layering and multichannel sounds in the soundscraper series. All of which are different in the six pieces in this series. You can click through areas and also drag with the mouse down to move through three d.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="art" xlink:href="tags/art" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="stanza" xlink:href="tags/stanza" xlink:type="locator"/>
<tag id="touchscreen" xlink:href="tags/touchscreen" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="architectural" xlink:href="tags/architectural" xlink:type="locator"/>
</toy><toy id="9" interface="0" xlink:href="toys/numbers" xlink:type="locator">
<artist name="stanza" xlink:href="artists/stanza" xlink:type="locator"/>
<date_added>2001-05-05T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Numbers</title>
<summary><![CDATA[numbers .2001. One of the new online digital labyrinths. Interactive audio visual digital paintings and drawings for the internet. Journeys and experiments in audio visual sensual pleasure. They are audio visual paintings, and can be installed into 'real' environments, where the movement of people in the room or gallery triggers the interactivity within the work.Interactive art on the internet. 3d and generative sounds. This is just one of a whole series of works investigating replication, cellular forms, pictures that you can interact with that also have generating sounds. Most of these works have extensive mouse control. ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="stanza" xlink:href="tags/stanza" xlink:type="locator"/>
<tag id="touchscreen" xlink:href="tags/touchscreen" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="sounds" xlink:href="tags/sounds" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
<tag id="reactive" xlink:href="tags/reactive" xlink:type="locator"/>
<tag id="samples" xlink:href="tags/samples" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="8" interface="0" xlink:href="toys/inner-city" xlink:type="locator">
<artist name="stanza" xlink:href="artists/stanza" xlink:type="locator"/>
<date_added>2002-05-05T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Inner City</title>
<summary><![CDATA[2002 Sections inside include virosity. artitexture. blackstar. complicity. cuboxis. intoxcity. megalopolis.organicity. phyletcity.revolver. utopias. Continuing the search for the "soul of the city"?. The idea is to go deeper into analogies for the organic identity of the city. Inner City is an audio visual, interactive, internet art, experience. The micro city becomes an organic networks of grids and diagrams. The form and content of this work is a visual world of the city and its structure. Networks of information technology, are contrasted with organic networks and city networks. The project fuses the sounds of specific places.The sounds of language impose a rhythm that the visual narrative can interact with. This project is located at www.thecentralcity.co.uk. ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="city" xlink:href="tags/city" xlink:type="locator"/>
<tag id="cars" xlink:href="tags/cars" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="urban" xlink:href="tags/urban" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="architectural" xlink:href="tags/architectural" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="439" interface="0" xlink:href="toys/pom" xlink:type="locator">
<artist name="dimitri barnias" xlink:href="artists/dimitri-barnias" xlink:type="locator"/>
<date_added>2006-03-03T11:37:01Z</date_added>
<date_modified>2006-04-19T10:14:54Z</date_modified>
<title>POM</title>
<summary><![CDATA[POM is an algorithmic music tool based partly on Markov chains. The sound output at a given moment in time is determined by the previous audio output using logical rules. Such rules can take the form of: "if the output is less than 440Hz then the next output frequency would be a 220Hz etc". 

The POM interface also connects a 3D graphics navigation with the sound output. Depending the position of the 3D graph some sound parameters like volume changes accordingly.

The POM sound engine without the 3D graphs can also be found at: 

http://www.sonicspace.org/pillowTalk.htm

]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
</toy><toy id="12" interface="0" xlink:href="toys/stadt-sound-station" xlink:type="locator">
<artist name="akuvido" xlink:href="artists/akuvido" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Stadt Sound Station</title>
<summary><![CDATA[System requirements for CD: mac or pc. Grafic card, 1024x768 + 256 MB RAM or more + Sound card - 16 bit/ 48kHz. Performance: To achieve maximum performance it is recommended to quit all other applications and turn off unused extensions and background tasks. ]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="city" xlink:href="tags/city" xlink:type="locator"/>
</toy><toy id="18" interface="0" xlink:href="toys/a-day-in-the" xlink:type="locator">
<artist name="robert atwell" xlink:href="artists/robert-atwell" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>A Day in the Life of an Interactive Module</title>
<summary><![CDATA[Interactive module drawing/pattern maker]]></summary>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
</toy><toy id="19" interface="0" xlink:href="toys/hearing-loss" xlink:type="locator">
<artist name="bradd todd" xlink:href="artists/bradd-todd" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Hearing Loss</title>
<summary><![CDATA[An interactive flash movie based on acupunture and perception.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="figurative" xlink:href="tags/figurative" xlink:type="locator"/>
</toy><toy id="20" interface="0" xlink:href="toys/terranium" xlink:type="locator">
<artist name="carla diana" xlink:href="artists/carla-diana" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Terranium</title>
<summary><![CDATA[Terranium is an audiovisual environment that allows the user to explore a virtual world on 3-different levels: sub-terranian, ground-level and stellar. In each section, programmed graphical behaviors are used to trigger sounds. The rhythms and compositions are algorithmic, but can be altered through user interaction.]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
</toy><toy id="21" interface="0" xlink:href="toys/repercussion" xlink:type="locator">
<artist name="carla diana" xlink:href="artists/carla-diana" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Repercussion</title>
<summary><![CDATA[Repercussion.org is a collection of virtual instruments designed for live performance and online user exploration. Rhythms and musical phrases can be dynamically composed and altered based on the arrangement of objects on the screen. The piece is a work in progress that will be updated and customized. A live version can be viewed at http://www.repercussion.org]]></summary>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
</toy><toy id="22" interface="0" xlink:href="toys/time-for-change" xlink:type="locator">
<artist name="colleen tully" xlink:href="artists/colleen-tully" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T14:55:20Z</date_modified>
<title>Time For Change</title>
<summary><![CDATA[An aeroplane flying with a message]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
</toy><toy id="31" interface="0" xlink:href="toys/iridescent-sound" xlink:type="locator">
<artist name="iridescent" xlink:href="artists/iridescent" xlink:type="locator"/>
<date_added>2003-05-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Iridescent Sound</title>
<summary><![CDATA[The idea was initially influenced by some of Kandinsky's work, where we wanted to create a sort of game where sound, colours and interaction was all intertwined, creating a virtual visual-sound atmosphere/universe. As we went along the sound and colour effects had less and less dependency on one another, however, the rest of the plot passed its test. Hence, it?s a game where the user becomes a dj and can enter four different ?rooms? and play with the interactive objects and create unique sounds and melodies. It?s very easy to use and there are no instructions. Simply explore and enjoy!]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
</toy><toy id="35" interface="0" xlink:href="toys/messndtys" xlink:type="locator">
<artist name="jess loseby" xlink:href="artists/jess-loseby" xlink:type="locator"/>
<date_added>2003-05-07T00:00:00Z</date_added>
<date_modified>2005-10-21T14:54:27Z</date_modified>
<title>Messndtys</title>
<summary><![CDATA[Pitched interaction/simple amusing interactions between vision and sound<br/><br/>bits hit relation/simple amusing interactions between vision and sound<br/><br/>simple text to sound processing<br/><br/>sounds presented as bits in a field / attempt to embed the idea of sounds existence with their own behaviors]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="score" xlink:href="tags/score" xlink:type="locator"/>
</toy><toy id="38" interface="0" xlink:href="toys/sounds-on-the-air" xlink:type="locator">
<artist name="nagore salaberria" xlink:href="artists/nagore-salaberria" xlink:type="locator"/>
<date_added>2003-05-07T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sounds On The Air</title>
<summary><![CDATA[The work is done with a very basic technology in Lingo. A little character moves on the screen intersecting with other characters and creating a sound as a product of this intersection. It's interactive in the sense that the user can add more and more characters pressing the space bar and drag the clouds with the mouse modifying the sound creation and the rithm.<br/><br/>The concept to give a nice hypnotic sensation of random sounds and flashing colors. It was originally created for interaction course in Ravensbourne College]]></summary>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="40" interface="0" xlink:href="toys/le-cri-the-scream" xlink:type="locator">
<artist name="nicolas clauss" xlink:href="artists/nicolas-clauss" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Le Cri (The Scream)</title>
<summary><![CDATA[Interactive painting based on "the Scream" by Munch using video and radio samples. Music from Stockhausen (that you stretched by clicking) for a blend portrait of an artist's friend Stephane Copin in a Francis Bacon fashion.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="imagination" xlink:href="tags/imagination" xlink:type="locator"/>
<tag id="figurative" xlink:href="tags/figurative" xlink:type="locator"/>
</toy><toy id="42" interface="0" xlink:href="toys/periodic-rhythm" xlink:type="locator">
<artist name="philip gaedke" xlink:href="artists/philip-gaedke" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T14:53:33Z</date_modified>
<title>Periodic Rhythm</title>
<summary><![CDATA[An online interactive soundtoy.]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
</toy><toy id="43" interface="0" xlink:href="toys/lauscherlebnis-elbwharf-eavesdropping" xlink:type="locator">
<artist name="philip gaedke" xlink:href="artists/philip-gaedke" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Lauscherlebnis (Elbwharf Eavesdropping)</title>
<summary><![CDATA[Here there is no need to interact and not even the need of watching and concentrating on the work. There is no melody and no rhythm, but still, for those who like the water and know the harbour it might be like music.<br/><br/>Sounds recorded and photographs taken in Hamburg, Dec 2002]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="soundscape" xlink:href="tags/soundscape" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
</toy><toy id="44" interface="0" xlink:href="toys/wcm-wind-chime-marimba" xlink:type="locator">
<artist name="robert wright" xlink:href="artists/robert-wright" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>WCM: Wind Chime Marimba</title>
<summary><![CDATA[The aim of this work was to develop an infinite 'composition-engine' small enough in file size to be viable for use on the Internet of today, one that would produce evolving musical material based upon collisions between visually represented objects. Once the file has been fully downloaded, an infinite composition begins, and no further interaction by the user is necessary. Musical output is determined by the following rules :-<br/><br/>i. Notes (samples) are triggered when any Note-Object collides with the larger Trigger-Object, there are twelve Note-Objects representing the pitches from one chromatic octave.<br/><br/>ii. Dynamic stereo position and loudness are derived from the respective X and Y coordinates of each collision. Therefore a collision occurring in the lower-right corner of the screen would result in a pianissimo sample heard in the right speaker only.<br/><br/>iii. When a collision occurs within the Roll-Area, represented by a moving blue square, a roll articulation is activated, rather than a single hit.<br/><br/>iv. The Repeat-Object is toggled upon contact with the Trigger-Object and creates the effect of an echo.<br/><br/>v. Objects Accel. and Rit.?, alter the velocity of the Trigger-Object upon contact and can dramatically affect the density of the music.<br/><br/>I believe that there are many possible applications and future directions for this work. For example, the rules outlined above could be extended or further timbres could be introduced to create much more varied and less aleatoric results. It would also be a simple step to dispense with the visual content altogether yet still employ the engine as a generator for ever changing background music for a website. However, personally I quite like the idea of allowing people to view the mechanics at work, perhaps it gives extra purpose to the music when one can predict what is likely to happen by visually tracking the Trigger-Object?<br/><br/>]]></summary>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
</toy><toy id="45" interface="0" xlink:href="toys/clara-internet-instrument" xlink:type="locator">
<artist name="robert wright" xlink:href="artists/robert-wright" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Clara: Internet Instrument</title>
<summary><![CDATA[This project is a virtual instrument based upon the Theremin (an early electronic instrument developed by Leon Theremin in 1917). Named after Clara Rockmore, (Theremin virtuoso), this instrument has again been designed for fast Internet delivery and can be played using mouse movements alone. Similar to the original instrument, pitch is controlled by moving the (on-screen) right hand along the x-axis and loudness is controlled by moving the left along the y-axis. Unlike the original instrument which had an approximate four octave compass, this instrument has a reduced three octave range but allows for recording and playback of the hand movements.<br/><br/>There is a small paragraph of text on the page alongside the instrument which can be read whilst experimenting with the instrument. Although in this case the information provided is hardly exhaustive, it at least shows the potential of projects such as this to be employed as hands on educational resources.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
<tag id="instrument" xlink:href="tags/instrument" xlink:type="locator"/>
</toy><toy id="46" interface="0" xlink:href="toys/vds-virtual-drum-skin" xlink:type="locator">
<artist name="robert wright" xlink:href="artists/robert-wright" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Vds: Virtual Drum Skin</title>
<summary><![CDATA[The aim of this work was to develop a fun environment to explore rhythmic patterns. The resulting work allows for a succession of ?grains? to be dropped upon virtual drums of different tunings. The user has direct control over the following parameters which can affect the output (along with several randomizers, that I have termed ?stability?) :-<br/><br/>i. Initial grain and drum position. ii. Number of grains and drum size. iii. Initial upward velocity. iv. Gravity. v. Drum skin tension. vi. Grain release angle.<br/><br/>I view this work as a combination of the two aforementioned experiments as here the user can interact with the environment, exploring the effect upon the musical output.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="instrument" xlink:href="tags/instrument" xlink:type="locator"/>
</toy><toy id="47" interface="0" xlink:href="toys/fpp-flash-player-piano" xlink:type="locator">
<artist name="robert wright" xlink:href="artists/robert-wright" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Fpp: Flash Player Piano</title>
<summary><![CDATA[This work is very similar to WCM (above), however in this experiment a three dimensional representation has been attempted (acknowledgment - adapted 3D code by Pavel Kaluzhny, ?Flash Math Creativity? - ISBN 1-903450-50-0). An infinite aleatoric music composition for the Internet again employing a computer based composition-engine. Each of the inner sides of the cube represents the different pitches from a six note piano chord. Piano samples (or occasional random bass samples) are triggered by the moving spheres which are contained within the 3D space. A leading sample is played and the chord alternates if a sphere collides with another sphere. Amplitude and pan are derived from the X and Y position of a collision. The arrow buttons in the top right corner rotate the cube, whilst continuing to generate the composition in real time. The introduction of the third dimension (z) would allow for dynamic control of another audible property in addition to pan and volume, however this has not been implemented in this work at this time.]]></summary>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="instrument" xlink:href="tags/instrument" xlink:type="locator"/>
</toy><toy id="50" interface="0" xlink:href="toys/inaccessible" xlink:type="locator">
<artist name="storybeat" xlink:href="artists/storybeat" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Inaccessible</title>
<summary><![CDATA[Small online animations with sound.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
</toy><toy id="55" interface="0" xlink:href="toys/mauseoleum" xlink:type="locator">
<artist name="tadej vobovnik" xlink:href="artists/tadej-vobovnik" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Mauseoleum</title>
<summary><![CDATA[This is a music project website featuring some amusing media content, delivered in formats and with technology that normally requires NO additional client-side installations and is therefore instant-online-party-friendly. Enjoy with DJ Machomaus, your favorite online desktop deejay! Site layout was coded with usage of css, so it is quite light-weight and provides good time while browsing trough page's content. This site is showing in IE5.+, Mozilla 1.0+ (NS 6.2+) and Opera 6+. Aimed at Windows users. You can read online audio E-book, view movies and listen to the mausophone.web.radio.]]></summary>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="56" interface="0" xlink:href="toys/safeplaces" xlink:type="locator">
<artist name="toshiendo" xlink:href="artists/toshiendo" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Safeplaces</title>
<summary><![CDATA[. . . to instill the idea that the internet has more potential than it currently demonstrates. We give the internet conceptual limits and fault to realize its true worth. The internet is like a fancy telephone, a means of communication. There are no rules of what can be said over the phone line, yet we have managed to standardize the way we create websites ... sigh. Gcom wishes to keep on creating safeplaces within the web. A place where people can escape all the rules and have some fun.]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="narrative" xlink:href="tags/narrative" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
</toy><toy id="57" interface="0" xlink:href="toys/macronaut" xlink:type="locator">
<artist name="toxi" xlink:href="artists/toxi" xlink:type="locator"/>
<date_added>2003-05-09T00:00:00Z</date_added>
<date_modified>2006-01-12T15:00:14Z</date_modified>
<title>Macronaut</title>
<summary><![CDATA[Twelve handcrafted lingo scripts transforming the subspace harmonics of the macronaut soundtrack. they mix up audio energy fields with random parameters and expand your screen to dimensions three. they tell you the pseudo-truth of it all. beware of subliminal messages! trust in code and music.<br/><br/>also available as offline standalone:<br/><br/>os9: <a href="http://media.k10k.net/issues/macronaut.sit.bin" target="_blank">macronaut.sit.bin</a><br/><br/>osx: <a href="http://www.toxi.co.uk/zips/macronaut_osx.sit.bin" target="_blank">macronaut_osx.sit.bin</a><br/><br/>win: <a href="http://media.k10k.net/issues/issue125/dcr/macronaut.zip" target="_blank">macronaut.zip</a>]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="demoscene" xlink:href="tags/demoscene" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="music" xlink:href="tags/music" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="3d" xlink:href="tags/3d" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="probability" xlink:href="tags/probability" xlink:type="locator"/>
<tag id="realtime" xlink:href="tags/realtime" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
<tag id="2003" xlink:href="tags/2003" xlink:type="locator"/>
</toy><toy id="60" interface="0" xlink:href="toys/version-v005" xlink:type="locator">
<artist name="elout de kok" xlink:href="artists/elout-de-kok" xlink:type="locator"/>
<date_added>2003-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Version v.005</title>
<summary><![CDATA[Technical note; you can use your arrow keys to zoom in/out. click your mouse for a different coloured lightning and visual appearance <br/><br/>If your screen goes 'all gray' on a windows machine, and you don`t see a thing at all. There is problely a little conflict with your graphic-card and shockwave-director<br/><br/>Try changing the rendering mode; by pressing your right mousebutton,<br/><br/>Try on of these: Always use Software Renderer (slow!) or 3D Renderer - Always Use hardware - OpenGL or 3D Renderer - Always Use hardware - DirectX 5 or 3D Renderer - Always Use hardware - DirectX 7<br/><br/>They all seem to give different visual output on your screen. (a little bonus?!)]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="architectural" xlink:href="tags/architectural" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="62" interface="0" xlink:href="toys/twice-told-tales" xlink:type="locator">
<artist name="nicholas economos" xlink:href="artists/nicholas-economos" xlink:type="locator"/>
<date_added>2003-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Twice Told Tales</title>
<summary><![CDATA[A diaristic and "open" composition comprised of sound bits culled from various recordings. The notion of "frozen sounds" cited in Noise Water Meat, A History of Sound in the Arts by Douglas Kahn (MIT Press, 2001) served as inspiration, specifically the references to a peculiar storyline in which sounds were somehow material and silenced when frozen by extreme cold. Upon thawing the sounds could be heard but were no longer held to their original temporal sequences. In this work, various times and places mix via altered field recordings and re-recorded broadcast media. The minimal interface allows for a random combination of up to seven loops to sound together. Adjustments to the composition are made by dragging and releasing the circular graphic elements. Vertical positioning sets the volume and horizontal positioning sets the pan of each loop in the composition set. Clicking the "++" resets the screen. The direct and simple design is intended to allow for ease of use by a wide audience.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="soundscape" xlink:href="tags/soundscape" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
</toy><toy id="63" interface="0" xlink:href="toys/envelope" xlink:type="locator">
<artist name="en.ve.lope" xlink:href="artists/envelope" xlink:type="locator"/>
<date_added>2003-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Envelope</title>
<summary><![CDATA[envelope investigates the life span of all envelope systems from the construction of signs, forms and events to the eventual decay and degradation, its (deconstruction). ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="painterly" xlink:href="tags/painterly" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
</toy><toy id="67" interface="0" xlink:href="toys/fido" xlink:type="locator">
<artist name="carla diana" xlink:href="artists/carla-diana" xlink:type="locator"/>
<date_added>2002-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Fido</title>
<summary><![CDATA[My personal work deals very heavily with humans as the link between animal and machine. I find this particular juncture in history to be a perplexing haze of discovery that makes us increasingly aware of how little we truly know about what it means to be alive. It is this complexity that I seek to highlight in my interactive experiments. I make work that is part image, part sound, part math and part language. In particular, I take user responses and translate them into shifting melodies, creating what can best be described as visual mixing boards]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="multimedia" xlink:href="tags/multimedia" xlink:type="locator"/>
</toy><toy id="70" interface="0" xlink:href="toys/the-well" xlink:type="locator">
<artist name="toxi" xlink:href="artists/toxi" xlink:type="locator"/>
<date_added>2002-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>The Well</title>
<summary><![CDATA[Connect a microphone (or put in a CD) to your machine and select it as sound input *before* clicking on the link...<br/><br/>imagine you're inside a very deep & dark well, near the water surface. everything is calm until you start making noises/screaming for help etc... the water surface suddenly starts coming to live by your reactions, ripples or tsunamis appear, strange objects and sounds, voices, whispers emerge from underneath, surrounding you, then slowly floating towards the daylight far above you...<br/><br/>so far i only managed to do the mesh deformation based on the sound input, but i'm quite impressed about it myself and think this will actually work as installation... objects and sounds will be triggered by certain frequencies and amplitude peaks of the input. the user will be able to control the view with the mouse (e.g. looking up towards the light). ideally, the piece will need a dark and initially quiet environment. speakers (rather than headphones only) are needed too, so that the triggered sounds will feedback into the input... any chance to get a small projector? ;) sooo, - the idea is, even though the initial situation seems quite creepy, one might actually have some fun and start enjoy staying in this place... i'm also thinking to record random bits and use these sounds later on - so the whole thing becomes like a "well of memories" - depending what people are going say...]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="installation" xlink:href="tags/installation" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="tool" xlink:href="tags/tool" xlink:type="locator"/>
<tag id="3d" xlink:href="tags/3d" xlink:type="locator"/>
<tag id="reactive" xlink:href="tags/reactive" xlink:type="locator"/>
<tag id="instrument" xlink:href="tags/instrument" xlink:type="locator"/>
</toy><toy id="71" interface="0" xlink:href="toys/c404_28_v15" xlink:type="locator">
<artist name="yoshi sodeoka" xlink:href="artists/yoshi-sodeoka" xlink:type="locator"/>
<date_added>2002-05-22T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>c404_28_v1.5</title>
<summary><![CDATA[c404_28_v1.5...it's something for your senses. Click in the frame to make toy active<br/><br/>I'm interested in making unpleasant noise which is under appreciated in way; we are constantly surrounded by some kind of noise, especially if you live in a city. and i think poeple have their own ways to cope with it. So, i make this machine to emphasize that concept of it. In this piece you have to manipulate the noise. to see if you get a different experience out of it. ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
</toy><toy id="149" interface="0" xlink:href="toys/sodconstructor" xlink:type="locator">
<artist name="soda" xlink:href="artists/soda" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sodconstructor</title>
<summary><![CDATA[Sodanstructor is an engaging online construction kit that gives visitors the ability to build interactive creations from a sparse framework of limbs and muscles. By altering physical properties like gravity, friction and speed, curiously anthropomorphic models can be made to walk, climb, wriggle, jiggle or alternatively collapse into a writhing heap. <br/><br/>Sodaconstructor exploded across the internet in a wave of spontaneous e-mail communication and web postings in the summer of 2000 creating a massive growth of unusually dedicated users in a phenomenon known as viral marketing. Since then a large and active worldwide community of sodaplayers have been creating their own sodaconstructions which now populate the sodazoo with a bourgeoning menagerie of models that are stranger and more diverse than soda ever imagined possible. <br/>Sodaconstructor generates sound online using a home brewed software synth written in java. The sound is not constructed from pre-loaded samples, instead sodaconstructor renders a single continously evolving and looping sample. Certain physical characteristics such as tension of muscles or collisions of masses contribute harmonics and noise to the sample, generating a dense sound texture that responds intimately to the interactive model movement.<br/><br/><br/>Soda are experimenting with linking an application called sodaconstructor via the open sound control protocol (osc) to audio software such as supercollider and max/msp.there is also another version of sodaconstructor generating sound which has been shown as a plasma touch screen installation at the barcelona based sonar festival]]></summary>
<tag id="java" xlink:href="tags/java" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="tool" xlink:href="tags/tool" xlink:type="locator"/>
<tag id="monochrome" xlink:href="tags/monochrome" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="433" interface="0" xlink:href="toys/human-orchestra" xlink:type="locator">
<artist name="jhih-wei shet" xlink:href="artists/jhihwei-shet" xlink:type="locator"/>
<date_added>2006-02-17T07:04:28Z</date_added>
<date_modified>2006-04-21T10:16:26Z</date_modified>
<title>Human Orchestra</title>
<summary><![CDATA[Here is an odd type of interactive animation game for amusing people. It turns some noise pollution and weird sounds into musical instruments. Each theme has some characters being animated with sounds. It consists of seven individual themes with characters that turned into interactive buttons with loop sounds and animations programmed using Flashs Action Script to provide a sort of entertaining instrument. In order to play the instrument to manipulate sounds and animations the computer must have Flash Player installed, and preferably have a touch screen. Of course, a sense of humor and a completely emptied mind to enjoy it is fun.]]></summary>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
</toy><toy id="435" interface="1" xlink:href="toys/amorphoscapes" xlink:type="locator">
<artist name="stanza" xlink:href="artists/stanza" xlink:type="locator"/>
<date_added>2006-02-20T13:32:53Z</date_added>
<date_modified>2007-04-20T12:07:47Z</date_modified>
<title>amorphoscapes</title>
<summary><![CDATA[(1997 - 2006) audio visual relationships between art and science.... maybe...... The whole site has been re-designed and updated for 2006.

AUDIO VISUAL PAINTINGS

Interactive, generative, audio visual, digital paintings and drawings created specifically for the internet. This is interactive art on the internet, incorporating generative sounds and coded imaging. Amorphoscapes, provide a seductive, multi-sensory non linear and interactive experience for the audience to immerse into. Now available as touch screen based works as well as a live performance event. ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="performance" xlink:href="tags/performance" xlink:type="locator"/>
<tag id="offline" xlink:href="tags/offline" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="stanza" xlink:href="tags/stanza" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="reactive" xlink:href="tags/reactive" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
<tag id="2006" xlink:href="tags/2006" xlink:type="locator"/>
</toy><toy id="77" interface="0" xlink:href="toys/ether1" xlink:type="locator">
<artist name="ian andrews" xlink:href="artists/ian-andrews" xlink:type="locator"/>
<date_added>2002-08-12T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Ether-1</title>
<summary><![CDATA[The flash animations reside inside a radio style interface. While this interface may appear to be a rather retrograde step, limiting the visitor?s options for participation, it was chosen because I wanted to convey the message, from the outset, that there is nothing to do here. I wanted to actively discourage the desire to roll all over the screen, clicking incessantly on every object in order to "see what happens." I want the viewer to be patient, to just watch and listen, even if only for a short period of time. I believe that one of the negative aspects of interactive art is that it encourages the desire to explore the interface at the expense of the content. <br/><br/>The animations are arranged on the radio dial in the order of their file size (from top to bottom), and their CPU overhead (from left to right). <br/><br/><b>content </b><br/><br/>The pieces range from simple evolving and random noise patterns, to self generating poetry based on the work of the Italian and Russian Futurists, such as F.T. Marinetti , Mayakovsky and Khlebnikov, based around the theme of "radio" (Cf. Telegraphic Language). They are based on scripts, which generate random, evolving and permutational sequences and structures, and have no determined duration. In most cases I would think of them as musical compositions with visuals, rather than animations with sound. However, this is not to say that the sound is more important than the graphics. I like to think of ether-1 as an online album of experimental music.<br/><br/><b>the project </b><br/><br/>This is an ongoing project, some pieces will be modified over time, some will disappear, and others will take their place. Ether-2 is planned to consist of contributions from other artists (a kind of compilation album). And Ether-3 will perhaps be a "remix? project where different artists tweak, recode and otherwise mess with the work of other artists.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="multimedia" xlink:href="tags/multimedia" xlink:type="locator"/>
</toy><toy id="80" interface="0" xlink:href="toys/yinyang" xlink:type="locator">
<artist name="rain ashford" xlink:href="artists/rain-ashford" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Yinyang</title>
<summary><![CDATA[Playfull online animation.]]></summary>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="81" interface="0" xlink:href="toys/milo" xlink:type="locator">
<artist name="rain ashford" xlink:href="artists/rain-ashford" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Milo</title>
<summary><![CDATA[A clourfull picture of a cat.]]></summary>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="82" interface="0" xlink:href="toys/bakteria" xlink:type="locator">
<artist name="arcangel constantini" xlink:href="artists/arcangel-constantini" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2006-01-08T18:30:41Z</date_modified>
<title>Bakteria</title>
<summary><![CDATA[Just finish a new kultivo<br/><br/>kultivo03.<br/><a href='http://www.bakteria.org/AniZmo' target='_blank'>http://www.bakteria.org/AniZmo</a><br/>and a special bakteria kk-dura infection for your project soundtoys.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="website" xlink:href="tags/website" xlink:type="locator"/>
</toy><toy id="83" interface="0" xlink:href="toys/the-futurizer" xlink:type="locator">
<artist name="detlef bursiek" xlink:href="artists/detlef-bursiek" xlink:type="locator"/>
<date_added>1999-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>The Futurizer</title>
<summary><![CDATA[This musictool uses 1. backgroundsounds - the large rects, 2. repeating sounds - 3. the small rects and sounds - the lines. you can arrange them on the grid. loudness for each item depends on its vertical position. The foreground sounds manipulate a certain node each of the background shape, the backgroundsounds manipulate the shape's color. Dragging a backgroundsound into the grey area turns this sound off.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="84" interface="0" xlink:href="toys/the-futurizer-xmas" xlink:type="locator">
<artist name="detlef bursiek" xlink:href="artists/detlef-bursiek" xlink:type="locator"/>
<date_added>2000-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>The Futurizer Xmas</title>
<summary><![CDATA[This musictool is based on the futurizer from 1999. it features some well-know german xmas songs. you can play the songs by hitting the rects in the right order. the online version lets you download the whole sound in streaming sound format.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
</toy><toy id="85" interface="0" xlink:href="toys/the-fiddler" xlink:type="locator">
<artist name="detlef bursiek" xlink:href="artists/detlef-bursiek" xlink:type="locator"/>
<date_added>1997-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>The Fiddler</title>
<summary><![CDATA[this music tool is based on a sound sent to me by a friend. the fiddler is the smallest musictool i ever developped. just hit the red curtain to start or the fiddler again to force him to stop.Production tools used: director 6-8, soundedit16, photoshop, flash 4]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="small" xlink:href="tags/small" xlink:type="locator"/>
<tag id="tool" xlink:href="tags/tool" xlink:type="locator"/>
</toy><toy id="86" interface="0" xlink:href="toys/the-sequencer" xlink:type="locator">
<artist name="detlef bursiek" xlink:href="artists/detlef-bursiek" xlink:type="locator"/>
<date_added>1999-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>The Sequencer</title>
<summary><![CDATA[It uses sounds to give the interface some of of those haptics. Connect the dots in the right way.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
</toy><toy id="88" interface="0" xlink:href="toys/prosthetic-component-interface-series" xlink:type="locator">
<artist name="andrew bucksbarg and aerostatic" xlink:href="artists/andrew-bucksbarg-and-aerostatic" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Prosthetic Component Interface Series</title>
<summary><![CDATA[Prosthetic Component Interfaces are participatory media objects. PCI playfully simulate the interfaces of futuristic, electronic components in pixel form, similar to the interfaces in an application?s GUI or a home stereo. The PCI respond to the user's exploratory mouse actions with pixel mechanics and sound. Without any practical application, the PCI function like "interface candy? or audio-visual toys, similar to an infant?s interactions with a toy. The PCI Series involves discovery and the user's performative, improvisatory organization of sonic and pixel forms. Fisher-Price describes their Bee-Bop Buildin'? Spinning Tunes Activity Table? for children nine months and older as, "Spinning discs, fun music, silly sound effects, and lots of activities add excitement to stacking and building fun! " The Prosthetic Component Interface Series function similarly- for children nine months and older?<br/><br/>Audio-visual design: Andrew Bucksbarg]]></summary>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="92" interface="0" xlink:href="toys/k91" xlink:type="locator">
<artist name="boredomresearch" xlink:href="artists/boredomresearch" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2006-02-21T13:47:32Z</date_modified>
<title>K9-[1]</title>
<summary><![CDATA[K9-[1] is an interactive sound application, modelled on simple physics -ping or drop a ball on a pad and it plays a sound. <br/><br/>The aim was to build a sound application, which anyone could play, using simple graphic elements such as in the retro computer game Pong (1972) - a ball and some lines. <br/><br/>In K9-[1] bounce the balls off the pads to create a composition of sonic pings. Choose from a multitude of different instruments on the midi controller and change the pitch by moving the pads.<br/><br/>K9-1 <a href="2002boredom/K9freewebmac.sit" target="_blank">click to download.mac</a> ... <a href="2002/boredom/K9pc.zip" target="_blank">for PC download</a>]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="alife" xlink:href="tags/alife" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="93" interface="0" xlink:href="toys/springtails" xlink:type="locator">
<artist name="boredomresearch" xlink:href="artists/boredomresearch" xlink:type="locator"/>
<date_added>2002-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Springtails</title>
<summary><![CDATA[Recently, we have developed our soundworks by utilising virtual life algorithms, like those used for exploring the behaviours of decentralised systems, such as bird flocks and insect colonies. <br/><br/>Springtails is a colony of e-insects which react when touched. Touch the e-insects with your cursor and they catapult, entrap them in a spring and it chimes. This soundwork combines human interaction with autonomous behavior. The springtails respond to both the cursor and each other, compiling their own sound composition - this enables each performance to be unique.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="alife" xlink:href="tags/alife" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="94" interface="0" xlink:href="toys/system-16" xlink:type="locator">
<artist name="boredomresearch" xlink:href="artists/boredomresearch" xlink:type="locator"/>
<date_added>2002-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>System 1.6</title>
<summary><![CDATA[System 1.6 uses artificial life algorithms to construct a live sound composition. It is a tank that contains 13 digital species that interact with each other in a brightly coloured electronic world.<br/><br/>We designed a plethora of electronic species before deciding upon the 13 used within System 1.6. Like balancing the ecology of an aquarium, it was important to find the right combination of hunters and prey to ensure that the audio composition would shift between moments of franticness and tranquillity. When the digital species interact, they spark off an explosion of sound. Every time System 1.6 is re-launched, the species reconfigure. ]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="alife" xlink:href="tags/alife" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="automata" xlink:href="tags/automata" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
<tag id="reactive" xlink:href="tags/reactive" xlink:type="locator"/>
</toy><toy id="100" interface="0" xlink:href="toys/animation" xlink:type="locator">
<artist name="duodecimo + dream7" xlink:href="artists/duodecimo-dream7" xlink:type="locator"/>
<date_added>2004-08-13T00:00:00Z</date_added>
<date_modified>2005-10-21T14:57:10Z</date_modified>
<title>Animation</title>
<summary><![CDATA[Simple animation]]></summary>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
</toy><toy id="103" interface="0" xlink:href="toys/multiamaze-1" xlink:type="locator">
<artist name="andy forbes" xlink:href="artists/andy-forbes" xlink:type="locator"/>
<date_added>2002-08-14T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>multiAMAZE 1</title>
<summary><![CDATA[mutiAMAZE at <a href='http://rnd.net-art.ws/ ' target='_blank'>http://rnd.net-art.ws/ </a>is an attempt to build an online habitat or environment where people can meet in a sociable fashion beyond simple chat and beyond 'shoot em up' or other competitive scenarios. multiAMAZE is also an attempt to take an online 3D environment beyond the facsimile (whether of exciting scenarios or sci-fi reference fantasy), the principle methodology I have used to try to achieve this is to create a 3D space which reacts in shape and lighting to sound input to the user's machine. <br/><br/>The realization of multiAMAZE brings together several avenues of technical and art practice that I have been following over the previous three or so years, plus it seems to fufill some basic vary early established creative patterns of my own. Reportedly since the age of four or less I could become very absorbed and also good at creating mini environments in 3D, whether hours building drip sand castles every summer holidays or demanding to be locked in play pen with building blocks (for protection from the marauding raids of my younger brother). In addition I am also a person of quite specific and in some cases rare enthusiasms and interests.<br/><br/><br/>With the advent of the Internet I found a medium for communication and expression that harnessed the computer skills I had learnt in adult life previously and also a medium of communication that qualitatively enhanced the ability of a person with rare or especially selective tastes and interests to find like minded individuals and possibly audience. Working collectively is also one thing I like to try to do and over the last few years over the internet membership of no-such.com and now OFFLINE at<a href=" http://offline.area3.net" target="_blank"> http://offline.area3.net</a> has provided both the resources and colleagues/friends to fufill that wish.<br/><br/><br/>A specific area of creation and expertise I have developed, largely within no-such.com, has been the utilization of the XMLsocket functionality introduced with Flash 5 to create multi-user projects, that is multi-user projects that enable 'chat' at the speeds associated with IRC chat technology but with the ingredient of interactive multi-user visual stimulation. Some examples of an early re-skinnable multi-user project can be visited at<a href=" http://fire.no-such.com/COLOURchat.html" target="_blank"> http://fire.no-such.com/COLOURchat.html</a>.<br/><br/>With the advent of 3D capability in Director/Shockwave I was again pulled along by new functionality in relatively mass communication technological extension to the internet medium. Of course various stabs at 3D have been around, with special 3D plug-ins for some time (and gone again), but I felt with these they were too minority in reach and also I was put off by the use I saw being made of them. 'The Garden of Eden' project by Michael and Aurea at <a href=" http://eden.garden1.0.projects.sfmoma.org/" target="_blank">http://eden.garden1.0.projects.sfmoma.org/</a> was to a certain extent a revelation for me in terms of the possibilities of expression in 3D.<br/><br/>During the summer of 2001 at <a href="http://no-such.com/E/7/fib/" target="_blank">http://no-such.com/E/7/fib/</a> I was introduced by <a href=" http://www.area3.net/barcelona" target="_blank"> http://www.area3.net/barcelona</a> to the benefits of Antoine Schmitt's Xtra for Shockwave 'asFTT' which enables the translation of sound input into Shockwave applicable data across a range of mHz so that this data input can influence the creation of visual parameters on screen. Through this development I saw a possibility to create a sound sensitive, 3D and multi-user environment merging and adding to a number of the themes that I had been developing over the previous few years. multiAMAZE is the result.<br/><br/>With the advent of 3D capability in Director/Shockwave I was again pulled along by new funtionality in relatively mass communication technological extension to the internet medium. Of course various stabs at 3D have been around, with special 3D plug-ins for some time (and gone again), but I felt with these they were too minority in reach and also I was put off by the use I saw being made of them. 'The Garden of Eden' project by Michael and Aurea at<a href=" http://eden.garden1.0.projects.sfmoma.org/" target="_blank"> http://eden.garden1.0.projects.sfmoma.org/</a> was to a certain extent a revelation for me in terms of 3D creation.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="multiuser" xlink:href="tags/multiuser" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="navigable" xlink:href="tags/navigable" xlink:type="locator"/>
<tag id="multimedia" xlink:href="tags/multimedia" xlink:type="locator"/>
</toy><toy id="104" interface="0" xlink:href="toys/rgb-meditation" xlink:type="locator">
<artist name="anna galkina" xlink:href="artists/anna-galkina" xlink:type="locator"/>
<date_added>2002-08-14T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>RGB - Meditation</title>
<summary><![CDATA[Just move the cursor all over the stage and meditate on colour energy!<br/><br/>Three parts between 250 and 400k file size made in flash. More concept than design. Three verey simple movies using text and visual narrative]]></summary>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="poem" xlink:href="tags/poem" xlink:type="locator"/>
<tag id="text" xlink:href="tags/text" xlink:type="locator"/>
</toy><toy id="105" interface="0" xlink:href="toys/sound-particles-12" xlink:type="locator">
<artist name="michiel van der haagen" xlink:href="artists/michiel-van-der-haagen" xlink:type="locator"/>
<date_added>2004-08-14T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sound Particles 1.2</title>
<summary><![CDATA[An interactive music piece<br/><br/>The music of Sound Particles results from the interaction of a performer with a computer program. A visual representation makes the music production an intuitive process, no special skills are needed.<br/><br/>This is one of my attempts to produce a maximum of effect with a minimum of (programming) effort. The behavior of a particle is based on Newton's calculations of movement, but I use shortcuts. This results in an almost realistic behavior similar to the almost realistic 3d look of the particles.<br/><br/>I hope you enjoy the challenge to gain control over this mini universe. A more pleasing arrangement of the sounds will be the result of your efforts. (What a more pleasing arrangement sounds likeI is entirely up to you of course). As the amount of particles increase so does the complexity. No matter how skilled you are you will never be able to master this 'instrument'.<br/><br/>I gave this music piece some traditional characteristics. It has a start, it's building up to a climax and then it ends. The development and the duration of the piece is determined by you.<br/><br/>The visual representation is an essential part of the music, so if anyone would like to perform it, an audience must have access to this representation in order to make the piece complete..]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
</toy><toy id="106" interface="0" xlink:href="toys/weaver" xlink:type="locator">
<artist name="andy huntington" xlink:href="artists/andy-huntington" xlink:type="locator"/>
<date_added>2001-08-14T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Weaver</title>
<summary><![CDATA[A nice little shockwave drawing environment that andy says is about,"exploring simplicity, creating something that is engaging, not confusing and which might make people want to return to it ...]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
</toy><toy id="108" interface="0" xlink:href="toys/prepared-keyboards" xlink:type="locator">
<artist name="ixi" xlink:href="artists/ixi" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Prepared keyboards</title>
<summary><![CDATA[Its about finding new ways to interact with sound in computers. About creating digital instruments that visually explain the processes behind. Avoiding traditional computer metaphors such as the score, or the timeline. Exploring new processes. Creating new interfaces. We developed our software with the aim to be downloaded and installed on the user&Mac226;s computer, but we?ve got online versions for users to have a first taste of the ideas we are working with. (with cut down in fuctionality because of shockwave security issues). We are also experimenting with the use of non conventional interfaces and devices such as touch screens, game pads or PDAs.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="software" xlink:href="tags/software" xlink:type="locator"/>
</toy><toy id="109" interface="0" xlink:href="toys/virus" xlink:type="locator">
<artist name="ixi" xlink:href="artists/ixi" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Virus</title>
<summary><![CDATA[We?ve been developing the ixi software as applications or instruments for people to use for creating music. We are researching and experimenting with visual interfaces for triggering musical structures and we collaborate with musicians when we design and test our products. So one of the main aspects of our work is to create new ways of making music, as new interfaces can open up spaces where quite original ideas can pop up.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="software" xlink:href="tags/software" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
</toy><toy id="110" interface="0" xlink:href="toys/0n0mat0p0e1c" xlink:type="locator">
<artist name="irealism" xlink:href="artists/irealism" xlink:type="locator"/>
<date_added>2002-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>0n0-MaT0-p0e1C</title>
<summary><![CDATA[0n0-MaT0-p0e1C is a snapshot of current development within the iRiealism Project. By building our own programming environment in which we can compose integrated 'audiovisualisations' we can pursue and illustrate our interest in a more direct mapping of audio to visual - to tie the visuals directly to the sounds. Due to the flexible nature of our playback engine we have the ability to create structured, yet interactive audiovisual sequences, (they are both triggered from the same place), all with a minimal increase in filesize. In 0n0-MaT0-p0e1C we've created an authored experience that the user can still interact with. We are working in logic audio to build the music, then importing the data into our software which allows us to tie visuals directly to the sounds (they are both triggered from the same place). Due to the flexible nature of the playback engine we have the ability to create structured, yet interactive sequences, all with a minimal increase in filesize. For the soundtoys piece we are creating an authored experience that the user can interact with. We are working in logic audio to build the music, then importing the data into our software which allows us to tie visuals directly to the sounds (they are both triggered from the same place). - we could even add generative elements if we chose, but it would have to suit the music. The iRiealiser is customised software that allows for control and fx of video and graphic assets in real-time. It's a modular system that enables users to build sophisticated visualisations that run in perfect sync with the music or musicians but can also be affected in real-time by hands-on MIDI controllers.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
</toy><toy id="111" interface="0" xlink:href="toys/soundboxes" xlink:type="locator">
<artist name="michiel knaven" xlink:href="artists/michiel-knaven" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Soundboxes</title>
<summary><![CDATA[A series of small interlocked shockwaves that play on the theme of soundboxes. Fun fast and interactive. One of the first artists on soundtoys .net. Michiel s work has been extended to a full cdrom of these works and is available thorugh his website. Read the interview for more info.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="small" xlink:href="tags/small" xlink:type="locator"/>
</toy><toy id="113" interface="0" xlink:href="toys/photomontage" xlink:type="locator">
<artist name="shirin kouladjie" xlink:href="artists/shirin-kouladjie" xlink:type="locator"/>
<date_added>2002-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Photomontage</title>
<summary><![CDATA[Date: Nov. 1998 - Present<br/><br/>We unconsciously demand the application of certain elementary principles in the arrangements which surround us in daily life. These principles are so simple that when they are complied with, one is not even aware of the source of one's satisfaction. On the other hand the violation of these simple principles will give rise to a feeling of disappointment which is none the less actual for being, sometimes, quite indefinable. The success of each project in my site, photomontage.com depends in a measure on correct balance in every sense this medium - digital art/web site - has to offer. What I build is a collage or an assemblage of interrelated short art pieces that although seemingly detached from each other, in whole, express a complete thought or statement. My site remains in a "work in progress".<br/><br/>Technical requirements for viewing (plug-ins, browser version):<br/><br/>Web site: to be viewed in a computer station or a projection unit connected to a keyboard and a mouse. <br/><br/>-Microsoft Windows 2000 or 98 ,<br/><br/>-Video Card capable of Million of colors ,<br/><br/>-256MB Ram, Internet Connection,<br/><br/>-Internet Microsoft explorer web browser 5 or higher<br/><br/>- 800 / 600 or larger Screen size<br/><br/>plug-ins:-Flash-Quicktime-Shockwave-Java]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="multimedia" xlink:href="tags/multimedia" xlink:type="locator"/>
</toy><toy id="115" interface="0" xlink:href="toys/box1" xlink:type="locator">
<artist name="simon lalli" xlink:href="artists/simon-lalli" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Box#1</title>
<summary><![CDATA[the box is a series of audio-visual interactive objects designed with Flash technology for the web or for physical spaces in form of interactive installation. These interactive objects are thought and designed around the idea of loop, and then around the idea of event?s cyclic repetition. Events are equal length?s audio-visual events and each of them can be switched on or switched off activated or defused by separate controllers, so as to generate ever different combinations.<br/><br/>The process I apply for the research of particular kind of sounds, that?s here applied to the visual work too: then, images are submitted to the sound sample technique. Original material is not important: all that counts is process, audio-visual material?s treatment and filtering. Working on loops means digging in depth, putting magnifying glass on a minimal part of matter.<br/><br/>So, I?ve tried to see that sound and image described this point of view, this kind of ambient.<br/><br/>Flash frames help me to edit little portions of sound and image in short time cycles and then let user to decide possible combinations of cycles.<br/><br/>In the box #1 I constructed 4 different loops as for sounds and images, but with the same length; in the box #2 I constructed only one loop repeated 4 times. In the first way, variations are the four different loops? combinations; in the second, variations are given by superimposition-subtraction of the same loop on itself, and so the loop could multiply ad infinitum to the saturation.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
</toy><toy id="116" interface="0" xlink:href="toys/box2" xlink:type="locator">
<artist name="simon lalli" xlink:href="artists/simon-lalli" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Box#2</title>
<summary><![CDATA[the box is a series of audio-visual interactive objects designed with Flash technology for the web or for physical spaces in form of interactive installation. These interactive objects are thought and designed around the idea of loop, and then around the idea of event?s cyclic ripetition. Events are equal length?s audio-visual events and each of them can be switched on or switched off activated or defused by separate controllers, so as to generate ever different combinations.<br/><br/>The process I apply for the research of particular kind of sounds, that?s here applied to the visual work too: then, images are submitted to the sound sample technique. Original material is not important: all that counts is process, audio-visual material?s treatment and filtering. Working on loops means digging in depth, putting magnifying glass on a minimal part of matter.<br/><br/>So, I?ve tried to see that sound and image described this point of view, this kind of ambient.<br/><br/>Flash frames help me to edit little portions of sound and image in short time cycles and then let user to decide possible combinations of cycles.<br/><br/>In the box #1 I constructed 4 different loops as for sounds and images, but with the same length; in the box #2 I constructed only one loop repeated 4 times. In the first way, variations are the four different loops? combinations; in the second, variations are given by superimposition-subtraction of the same loop on itself, and so the loop could multiply ad infinitum to the saturation.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
</toy><toy id="121" interface="0" xlink:href="toys/infrasonic-soundscape" xlink:type="locator">
<artist name="hidekazu minami" xlink:href="artists/hidekazu-minami" xlink:type="locator"/>
<date_added>2004-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Infrasonic Soundscape</title>
<summary><![CDATA[My project is an interface for the New York City's infrasonic soundscape. <br/><br/>We do not as a society pay attention to ambient sounds. We are much more focused on the visual over the auditory. My goal is to articulate the ambient sounds as an instrument and a sonic geographical browser so that people can be provoked to realize an importance of the infrasonic soundscape. Because of the physical behavior of sound, my investigation also includes the focus on the notion of space by using New York City as a stage for my project. I chose New York City for its unique architectural nature to use the city's space as a potential sonic platform which clearly frames the design of the project's interface. We tend to ignore what we hear in our typical life because we have learned not to acknowledge them. Therefore, the sampled sounds from the city are a series of low frequency sounds that we do not normally perceive, so that by experiencing the interface the users are able to actively involved with an unusual sonorous interactio<br/><br/>]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="city" xlink:href="tags/city" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
</toy><toy id="122" interface="0" xlink:href="toys/sonic-sweetshop" xlink:type="locator">
<artist name="jey malaiperuma" xlink:href="artists/jey-malaiperuma" xlink:type="locator"/>
<date_added>2002-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sonic Sweetshop</title>
<summary><![CDATA[A superb flash based sound environment. More and more artists are using flash tecnology.The point is it allows quite alot of freedom to create innovative musical interactions. Go see for yourself. Jey says......<br/><br/>"My work explores the methods of describing sounds with colour and graphical motion in random and user controlled environment.<br/><br/>A key factor in this field is the phenomena of syneasthesia, where an individual experiences a mixture of the senses, leaving visual patterns layered over their field of vision when they hear sound. To my knowledge the type of visualisation of sound is related more closely to timbre(the texture of a sound) than pitch. Yet all syneasthites differ in there experiences with certain sound textures."<br/><br/>"The unity of colour and tone is a very special gift of computer technology."]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="environment" xlink:href="tags/environment" xlink:type="locator"/>
</toy><toy id="123" interface="0" xlink:href="toys/prepared-keyboards-200" xlink:type="locator">
<artist name="wade marynowsky" xlink:href="artists/wade-marynowsky" xlink:type="locator"/>
<date_added>1998-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Prepared Keyboards 2.00</title>
<summary><![CDATA[Click in the frame to make toy active<br/><br/>This work was made in 98 and it is about info on demand +/ - the perversity of pleasure the commodification of lesuire and that is why its free.<br/><br/>I have been working with director to created performative audio visual works from 96<br/><br/>I use these works to perform at parties and experimental sound events under the alias "Spanky".I have about eight banks of different "prepared keyboard" material which I switch between depending on the gig.<br/><br/>Recently i have started to develop works in Max + nato and am excited to see some new developments in this feild espeacially for the web.]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="124" interface="0" xlink:href="toys/eidetic-memory" xlink:type="locator">
<artist name="rick mullarky" xlink:href="artists/rick-mullarky" xlink:type="locator"/>
<date_added>2002-08-27T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Eidetic Memory</title>
<summary><![CDATA[Eidetic Memory is about perception on a variety of levels. Our memories are full of true representations about everything we see. For the purposes of this piece, Ive put them into three categories: The first (photographic) is the visual record, the cold truth of what was seen. The second (diagrammatic) is the interpretive layer, how our minds cast about for associations and comparisons. The third (aural) is a strictly emotional space a physical reaction to stimulus. EM tries to show these layers connected in the (abstract) arena of perfect recall.over 500k to download.... this is great fun.]]></summary>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
</toy><toy id="126" interface="0" xlink:href="toys/who-owns-them-controls" xlink:type="locator">
<artist name="glorious ninth" xlink:href="artists/glorious-ninth" xlink:type="locator"/>
<date_added>2004-08-28T00:00:00Z</date_added>
<date_modified>2006-01-08T19:15:19Z</date_modified>
<title>Who Owns Them Controls</title>
<summary><![CDATA[This project is specifically concerned with ownership of and access to new technologies. When read with a question mark at the end - who owns them controls - it is questioning who it is that owns the technology and applications of the technology with which and through which we produce and consume net.art. Without a question mark the meaning can be read as a statement emphasizing the relationship between ownership and power. On another level, it questions the extent to which artists own or control their works, and equally the extent to which users/participants own or control their interaction. We have constructed this piece by controlling the elements it contains; their forms and the parameters within which they interact with each other. But as the piece is programmed in such a way that it continuously changes, we have only limited control over its evolution. The users are required to choose between having control over the word themselves or listening to uninterrupted sound.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="artist" xlink:href="tags/artist" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
</toy><toy id="127" interface="0" xlink:href="toys/two-ways" xlink:type="locator">
<artist name="jpye" xlink:href="artists/jpye" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Two Ways</title>
<summary><![CDATA[Lifesystems is a series of two generated animations inspired by love and relationship.<br/><br/>The first system is called "two ways". One pink, one blue, are together. Then they split "two ways", back together or giving up, what difference does it make? It goes back to the beginning. The music loop volume is modified accordingly to the distance between the two halves.<br/><br/>Technical details: Shockwave 77kb and 144kb made with Macromedia director<br/>CPU hungry >800mhz needed to play smoothly.<br/>]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="music" xlink:href="tags/music" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="128" interface="0" xlink:href="toys/egowar" xlink:type="locator">
<artist name="jpye" xlink:href="artists/jpye" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Egowar</title>
<summary><![CDATA[Lifesystems is a series of two generated animations inspired by love and relationship.<br/><br/>The second system is called "Egowar", some pink, some blue, start with the same strength, they form couples, some grow together, some don?t, some are good to each other, some are not and one get stronger while the other weakened. Some stick together and some split. Each of the actions is associated to a sound, creating a generated piece of music that follows the animation.<br/><br/>Technical details: Shockwave 77kb and 144kb made with Macromedia director<br/>CPU hungry >800mhz needed to play smoothly.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="alife" xlink:href="tags/alife" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="passive" xlink:href="tags/passive" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="automata" xlink:href="tags/automata" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
</toy><toy id="339" interface="0" xlink:href="toys/sound-of-traffic" xlink:type="locator">
<artist name="john weir" xlink:href="artists/john-weir" xlink:type="locator"/>
<date_added>2005-02-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sound Of Traffic</title>
<summary><![CDATA[Sound of Traffic is a Java "application" which converts TCP/IP header information into midi notes via the Java Synthesizer. The purpose is to listen in on network traffic in ordered time, via a tempo, rather than realtime, which could be more chaotic. In this sense it becomes closer to music then noise.<br/><br/>Play back of traffic is sorted by source and destination addresses and ports. Ports are assigned individual midi instruments and played on odd or even ticks depending upon whether it is a source or destination packet. The note played by the port is based upon the number of hits (amount of traffic) occurring on the port.<br/><br/>Project development is on hold while a new audio engine is being developed. Requires a java system with access to tcpdump. <br/>Written in Berkeley and Reno. John Weir
]]></summary>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="opensource" xlink:href="tags/opensource" xlink:type="locator"/>
<tag id="java" xlink:href="tags/java" xlink:type="locator"/>
<tag id="midi" xlink:href="tags/midi" xlink:type="locator"/>
<tag id="synthesizer" xlink:href="tags/synthesizer" xlink:type="locator"/>
<tag id="networked" xlink:href="tags/networked" xlink:type="locator"/>
<tag id="soundart" xlink:href="tags/soundart" xlink:type="locator"/>
<tag id="traffic" xlink:href="tags/traffic" xlink:type="locator"/>
<tag id="software" xlink:href="tags/software" xlink:type="locator"/>
</toy><toy id="135" interface="0" xlink:href="toys/aquacoustica" xlink:type="locator">
<artist name="perestroika" xlink:href="artists/perestroika" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Aquacoustica</title>
<summary><![CDATA[A nice little shockwave with fish swimming about. Levels of fish in a sinister water based environment. Hopefully they will tell us what the work is about.....but for now just go see .<br/><br/>Its over 500k to download.... this is great fun.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
</toy><toy id="203" interface="0" xlink:href="toys/multiamaze" xlink:type="locator">
<artist name="andy forbes" xlink:href="artists/andy-forbes" xlink:type="locator"/>
<date_added>2004-09-03T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Multiamaze</title>
<summary><![CDATA[mutiAMAZE at <a href='http://rnd.net-art.ws/' target='_blank'>http://rnd.net-art.ws/ </a>is an attempt to build an online habitat or environment where people can meet in a sociable fashion beyond simple chat and beyond 'shoot em up' or other competitive scenarios. multiAMAZE is also an attempt to take an online 3D environment beyond the facsimile (whether of exciting scenarios or sci-fi reference fantasy), the principle methodology I have used to try to achieve this is to create a 3D space which reacts in shape and lighting to sound input to the user's machine.<br/><br/>The realization of multiAMAZE brings together several avenues of technical and art practice that I have been following over the previous three or so years, plus it seems to fufill some basic vary early established creative patterns of my own. Reportedly since the age of four or less I could become very absorbed and also good at creating mini environments in 3D, whether hours building drip sand castles every summer holidays or demanding to be locked in play pen with building blocks (for protection from the marauding raids of my younger brother). In addition I am also a person of quite specific and in some cases rare enthusiasms and interests.<br/><br/>With the advent of the Internet I found a medium for communication and expression that harnessed the computer skills I had learnt in adult life previously and also a medium of communication that qualitatively enhanced the ability of a person with rare or especially selective tastes and interests to find like minded individuals and possibly audience. Working collectively is also one thing I like to try to do and over the last few years over the internet membership of no-such.com and now OFFLINE at http://offline.area3.net has provided both the resources and colleagues/friends to fufill that wish.<br/><br/>A specific area of creation and expertise I have developed, largely within no-such.com, has been the utilization of the XMLsocket functionality introduced with Flash 5 to create multi-user projects, that is multi-user projects that enable 'chat' at the speeds associated with IRC chat technology but with the ingredient of interactive multi-user visual stimulation. Some examples of an early re-skinnable multi-user project can be visited at http://fire.no-such.com/COLOURchat.html.<br/><br/>With the advent of 3D capability in Director/Shockwave I was again pulled along by new functionality in relatively mass communication technological extension to the internet medium. Of course various stabs at 3D have been around, with special 3D plug-ins for some time (and gone again), but I felt with these they were too minority in reach and also I was put off by the use I saw being made of them. 'The Garden of Eden' project by Michael and Aurea at http://eden.garden1.0.projects.sfmoma.org/ was to a certain extent a revelation for me in terms of the possibilities of expression in 3D.<br/><br/>During the summer of 2001 at http://no-such.com/E/7/fib/ I was introduced by http://www.area3.net/barcelona to the benefits of Antoine Schmitt's Xtra for Shockwave 'asFTT' which enables the translation of sound input into Shockwave applicable data across a range of mHz so that this data input can influence the creation of visual parameters on screen. Through this development I saw a possibility to create a sound sensitive, 3D and multi-user environment merging and adding to a number of the themes that I had been developing over the previous few years. multiAMAZE is the result.<br/><br/>With the advent of 3D capability in Director/Shockwave I was again pulled along by new funtionality in relatively mass communication technological extension to the internet medium. Of course various stabs at 3D have been around, with special 3D plug-ins for some time (and gone again), but I felt with these they were too minority in reach and also I was put off by the use I saw being made of them. 'The Garden of Eden' project by Michael and Aurea at http://eden.garden1.0.projects.sfmoma.org/ was to a certain extent a revelation for me in terms of 3D creation.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="multiuser" xlink:href="tags/multiuser" xlink:type="locator"/>
<tag id="software" xlink:href="tags/software" xlink:type="locator"/>
<tag id="virtual" xlink:href="tags/virtual" xlink:type="locator"/>
</toy><toy id="137" interface="0" xlink:href="toys/linasound" xlink:type="locator">
<artist name="benjamin louis" xlink:href="artists/benjamin-louis" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Linasound</title>
<summary><![CDATA["Lineasound" permet de creer des boucles aleatoires,<br/>selon le contr?le de la souris par l'utilisateur. je voulait recreer un "orgue de barbarie", mais c'etait trop lin?aire<br/><br/>131 sons sont utiliss<br/>8 Pistes-audio<br/>need 128 ram & +200 mghz<br/>]]></summary>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="sounds" xlink:href="tags/sounds" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
</toy><toy id="140" interface="0" xlink:href="toys/cubop-v1" xlink:type="locator">
<artist name="rechord" xlink:href="artists/rechord" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Cubop v1</title>
<summary><![CDATA[Audiovisual composition instrument that provides an easily accessible, alternative way to participate with music and visual arrangement via the creation and on the fly editing of sound & visual objects. Jam with it to generate ambient moods or create pieces of a more engaging nature. <br/><br/>Playing cubop is non competitive and is designed to immerse the user in a transitory process which by nature has a certain degree of uncertainty. As such It offers a complementary paradigm to manuscript or sequencer based learning.<br/><br/>Cubop has a specific rule based vocabulary. There is no random behaviour.<br/>To play click and drag rectangles and explore?.<br/><br/>This version is a prototype of an instrument in development.<br/><br/>each one is abpout 500k]]></summary>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="score" xlink:href="tags/score" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
<tag id="painterly" xlink:href="tags/painterly" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="141" interface="0" xlink:href="toys/sound-engine-beta-v10" xlink:type="locator">
<artist name="mark dearman &amp; adam rodgers" xlink:href="artists/mark-dearman-adam-rodgers" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sound Engine - beta v1.0</title>
<summary><![CDATA[About the work: Interactive experimentation using Flash + Sound.Year completed: 2002<br/><br/>Machine Based Creations [Design + Technology]<br/>Other awards, festivals: winner of the Flashfruit/FoE music + code contest 2002]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="tonal" xlink:href="tags/tonal" xlink:type="locator"/>
<tag id="minimal" xlink:href="tags/minimal" xlink:type="locator"/>
<tag id="text" xlink:href="tags/text" xlink:type="locator"/>
<tag id="instrument" xlink:href="tags/instrument" xlink:type="locator"/>
</toy><toy id="142" interface="0" xlink:href="toys/domestic-emi" xlink:type="locator">
<artist name="semiconductor" xlink:href="artists/semiconductor" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Domestic E.M.I.</title>
<summary><![CDATA[Why and how we made it<br/><br/>This project came about from an artists residency for a 'Disinformation' show. Disinformation aka. Joe Banks works with atmospheric recordings and delves into the depths of relationships between these and mans experience of noise, origins of image and sound and beyond. <br/>We responded with an 'acoustic diagram' which by using external links to acoustic and vibration sites, took you on a discovery journey of magnetic interference in our daily lives. As well as providing information, through a playful means, on these areas, it exists as an art work.<br/><br/>The main navigational area is constructed in Flash, utilising action script for specific sound and visual interaction, where the objects respond to the actual waveform.<br/>Domestic E.M.I. uses external links as a resource of information, which relates to the interactive journeys through sound and vibration. The external links become part of the fiction the landscape portrays.<br/><br/>Domestic E.M.I. was produced by Semiconductor for their Artists Residency at the exhibition,"The Origin of Painting" by Disinformation, which took place at Fabrica in Brighton during November and December 2001.Semiconductorpresented their DVD-'Hi-Fi Rise' each week in the Gallery,showed and gave a talk about their films at related events at the Brighton Cinematheque,and performed their work at a special music event, 'Noise and Visuals'at the Hanbury Ballroom.Also to coincide with the exhibition Semiconductor presented 'Sonic City',an evening where the public could interact with their art and see some of their work installed in the gallery. The Films Shown at Cinematheque were:Sunday 18th November 2001 The Bride of Frankenstein with Semiconductors Retropolis Sunday 25th November 2001 Craig Baldwin?s Spectres of the Spectrum with Semiconductors New Antics Thursday 29th November 2001 Tesla night out with Semiconductors Linear The music event on the 2nd December 2001 at the Hanbury Ballroom featured: Antenna Farm People Like Us Janek Schaefer Disinformation Semiconductor. Semiconductor would like to thank Jonathon Swain and Joe Banks.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="netart" xlink:href="tags/netart" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="architectural" xlink:href="tags/architectural" xlink:type="locator"/>
</toy><toy id="143" interface="0" xlink:href="toys/fred" xlink:type="locator">
<artist name="sascha" xlink:href="artists/sascha" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Fred</title>
<summary><![CDATA[Soundtoys]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="interface" xlink:href="tags/interface" xlink:type="locator"/>
<tag id="score" xlink:href="tags/score" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
</toy><toy id="144" interface="0" xlink:href="toys/3d-gamelan" xlink:type="locator">
<artist name="johnathan snyder" xlink:href="artists/johnathan-snyder" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>3D gamelan</title>
<summary><![CDATA[An interesting three d flash based soundtoy. This piece explores the intersection of 3d interface design and sound. It was presented at the Online Flash Film Festival in Barcelona, Spain by Thomas Noller and Jonathan Snyder on April 27, 2001.]]></summary>
<tag id="flash" xlink:href="tags/flash" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="ambient" xlink:href="tags/ambient" xlink:type="locator"/>
<tag id="3d" xlink:href="tags/3d" xlink:type="locator"/>
</toy><toy id="145" interface="0" xlink:href="toys/venus-1" xlink:type="locator">
<artist name="antoine schmitt" xlink:href="artists/antoine-schmitt" xlink:type="locator"/>
<date_added>1998-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Venus #1</title>
<summary><![CDATA[It is a piece that I made in 1998, and on which I reworked a few times up to recently. It is visible on my web site, but I also show it around on selected group exhibition sites (like www.incident.net soon). I hope that you like it. Note that you have to be online to see it the first time, as it autodownloads an Xtra from the net.<br/><br/>Here is a short description of it:<br/>Venus #1 is one of the variations of my works on artificial beings. I first created Venus #1 so that she could dance live during a concert in 1998. I wanted a creature with a real body, which internal states and forces would be directly influenced by the music. The influence between the music and the image happens at a deep physical level: the simulated muscles of Venus #1 are triggered by physical dynamic properties of the live sound. Venus #1 belongs to the realm of what I call the aesthetic of the cause : it is the cause of what we perceive that creates the aesthetic sensation.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="alife" xlink:href="tags/alife" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
</toy><toy id="146" interface="0" xlink:href="toys/nanoensembles" xlink:type="locator">
<artist name="antoine schmitt" xlink:href="artists/antoine-schmitt" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Nanoensembles</title>
<summary><![CDATA[A new series of pieces for the internet: Little broken musical mechanical automatas, which evolve endlessly and autonomously. In-between the individual presence of the objects and sounds, and presence of the ensemble.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="generative" xlink:href="tags/generative" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="sounds" xlink:href="tags/sounds" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="automata" xlink:href="tags/automata" xlink:type="locator"/>
<tag id="small" xlink:href="tags/small" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="148" interface="0" xlink:href="toys/rude-little-song" xlink:type="locator">
<artist name="barry smylie" xlink:href="artists/barry-smylie" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Rude little song</title>
<summary><![CDATA[It is a setting for Jim's music and my graphic work.<br/>This is a picture illustrated song in shockwave. <br/>]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
<tag id="sequencer" xlink:href="tags/sequencer" xlink:type="locator"/>
</toy><toy id="150" interface="0" xlink:href="toys/altzero4" xlink:type="locator">
<artist name="squidsoup" xlink:href="artists/squidsoup" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2006-12-01T11:09:27Z</date_modified>
<title>Altzero4</title>
<summary><![CDATA[Altzero4 is a partnership between squidsoup and Icarus.<br/><br/>If you could freeze-frame sound; explode it into its constituent parts and then freeze it, it would look something like altzero4. Altzero explores issues to do with control and authorship in interactivity, and what we understand and expect from recorded media, by creating audiovisual compositions that are experienced spatially as well as over time. This is done in a variety of ways, but in particular by trying to evolve audio composition from its traditional form as an experience controlled almost entirely by the composer into one that is determined in part by the will of the listener. The musical experience is transformed into a 3-dimensional spatial journey where the listener chooses the route they take. By transferring the time component of sound into space, a linear path through a piece of music is transformed into an infinite array of possibilities. If one such navigable audio structure is perceived as a representation of a moment of music time in space, then a sequence of these structures represents individual key-frames of an audio animation, highlighting the development of the linear piece over time. Each spike represents a single sound fragment (much as in altzero3, where sounds have a physical appearance as columns of bubbles). The whole 3D structure is a soundscape in this case an explorable freeze-frame of a moment of sound. By moving through the structure, listeners hear a dynamic mix of all the sounds within earshot over time this becomes their experience of that moment of sound.<br/><br/>Altzero4 consists of several such structures, time slices of a fictional soundtrack. Taken as a whole and explored in sequence, they reveal another dimension to a recording, as the piece can be explored over both time and space. Each time slice will run on its own computer, and most of these will have low-volume multimedia speakers and headphones. The computers can be placed in a row, a circle or in various positions throughout the venue. If desired, some of the computers can use projection and non-tangible interaction (motion detection using video translated into movement within the virtual space, as we have done previously with altzero2) this could serve as a climax to the sequence. The exact setup is very flexible and needs to be defined in response to the space(s) available. It is important to have multiple computers running simultaneously in a defined order, so that visitors get the feeling of travelling through the musical piece as they move through the venue.<br/><br/>Formed in 1997, Squidsoup is a London-based art and design group whose work is known around the world. Altzero, their main art project for the last 2 years, has been shown at dozens of events including SIGGRAPH N-Space Art Gallery (LA, August 2001), SONAR (Barcelona, June 2001), and Web3D Symposium (Tempe Arizona, February 2002 and ICA, March 2002). Their work has also been shown at Milia (Cannes), Ars Electronica (Linz Austria), Microwave (Hong Kong), Doors of Perception (Amsterdam).<br/><br/>Icarus (Sam Britton and Ollie Bown) have been making electronic music for the past five years, releasing material on various independent record labels and achieving recognition for their distinct sound and complex drum programming styles.<br/><br/>Altzero squidsoup 2002]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="aesthetics" xlink:href="tags/aesthetics" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="environment" xlink:href="tags/environment" xlink:type="locator"/>
<tag id="painterly" xlink:href="tags/painterly" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
</toy><toy id="155" interface="0" xlink:href="toys/shadow" xlink:type="locator">
<artist name="michael szpakowski" xlink:href="artists/michael-szpakowski" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Shadow</title>
<summary><![CDATA[The particular piece was about trying to achieve a piece in which both visuals and music played a significant part and in which events in one sphere were closely tied to the other, rather than one being merely a decorative backdrop to the other.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="animation" xlink:href="tags/animation" xlink:type="locator"/>
<tag id="choreography" xlink:href="tags/choreography" xlink:type="locator"/>
<tag id="body" xlink:href="tags/body" xlink:type="locator"/>
</toy><toy id="159" interface="0" xlink:href="toys/sibling-revelry" xlink:type="locator">
<artist name="peter traub" xlink:href="artists/peter-traub" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Sibling Revelry</title>
<summary><![CDATA[A net sampling sound toy by Peter @ Greg Traub.<br/><br/>After months of collaboration by the brothers Traub (Greg and Peter), 'sibling revelry' is ready for your ears. Simply type in a search term (preferably sound related), and the 'sibling revelry' engine will search the web for related sounds, bringing those it finds directly to your browser. Use your mouse or your keyboard (keys a,s,d,f, and g) to play back the sounds to create your own unique internet sound collage. Please be patient, as the engine sometimes takes a few minutes to find its first batch of sounds. We have given you some default sounds to play with while you wait.'sibling revelry' requires Macromedia Flash 5, and preferably a high-bandwidth connection (DSL or better).]]></summary>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="networked" xlink:href="tags/networked" xlink:type="locator"/>
<tag id="installation" xlink:href="tags/installation" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
<tag id="soundscape" xlink:href="tags/soundscape" xlink:type="locator"/>
<tag id="music" xlink:href="tags/music" xlink:type="locator"/>
<tag id="transmission" xlink:href="tags/transmission" xlink:type="locator"/>
<tag id="explorative" xlink:href="tags/explorative" xlink:type="locator"/>
<tag id="randomness" xlink:href="tags/randomness" xlink:type="locator"/>
<tag id="livefeed" xlink:href="tags/livefeed" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="atmospheres" xlink:href="tags/atmospheres" xlink:type="locator"/>
</toy><toy id="161" interface="0" xlink:href="toys/ueda" xlink:type="locator">
<artist name="u sun" xlink:href="artists/u-sun" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Ueda</title>
<summary><![CDATA[The work actualizes ideologies of emergent matter associated with biological data, intuitive behavioural pathways, aesthetics, counter-culture and mythical (fictitious) characters and their landscapes.<br/><br/>The objective is to programme generative, recombinant pixels that evolve and mutate, reacting to a call for actuation of the stimulus. The concrete relationship between the sensibilities of the user and interface are immaterial as all minds render forms and representation to experience objects in time. The breaks in lines and colour trace the metaphysics of aural space, by recontextualisng the planes via streams of colour and illusory sediments. Thus, the environment, and spatialisation of each apparatus lack succession as the sequentially of time cannot be thought to the end. <br/><br/>Ueda will further extend this work by obtaining recollections of automatic writing.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="audiovisual" xlink:href="tags/audiovisual" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="rhythmic" xlink:href="tags/rhythmic" xlink:type="locator"/>
<tag id="repetition" xlink:href="tags/repetition" xlink:type="locator"/>
<tag id="abstraction" xlink:href="tags/abstraction" xlink:type="locator"/>
</toy><toy id="167" interface="0" xlink:href="toys/snd" xlink:type="locator">
<artist name="jeff wookey" xlink:href="artists/jeff-wookey" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Snd</title>
<summary><![CDATA[Noise based interface]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="interactive" xlink:href="tags/interactive" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="online" xlink:href="tags/online" xlink:type="locator"/>
<tag id="playful" xlink:href="tags/playful" xlink:type="locator"/>
<tag id="graphical" xlink:href="tags/graphical" xlink:type="locator"/>
<tag id="noise" xlink:href="tags/noise" xlink:type="locator"/>
</toy><toy id="168" interface="0" xlink:href="toys/musical-blocks" xlink:type="locator">
<artist name="chris yewell" xlink:href="artists/chris-yewell" xlink:type="locator"/>
<date_added>2002-08-28T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Musical Blocks</title>
<summary><![CDATA[Sound blocks is a very simply designed shockwave experiment and interactive design.<br/>Made initailly for chiidren it show how musical forms can be constructed.]]></summary>
<tag id="shockwave" xlink:href="tags/shockwave" xlink:type="locator"/>
<tag id="soundtoys" xlink:href="tags/soundtoys" xlink:type="locator"/>
<tag id="kids" xlink:href="tags/kids" xlink:type="locator"/>
</toy><toy id="204" interface="0" xlink:href="toys/feed-me" xlink:type="locator">
<artist name="andrew bucksbarg and aerostatic" xlink:href="artists/andrew-bucksbarg-and-aerostatic" xlink:type="locator"/>
<date_added>2004-08-06T00:00:00Z</date_added>
<date_modified>2005-10-21T11:14:34Z</date_modified>
<title>Feed Me</title>
<summary><![CDATA[Feed Me is a work in progress. Feed Me will be a group of six unstable portraits